3/5/2024 0 Comments Quest of Dungeons instalingAfter getting my shipment and playing several quests over the weekend, I'm legitimately wondering why would I want to play certain types of D&D games anymore: dungeon crawls, one-shots, one-page dungeons, introductory quests. Now a reboot has been released by Hasbro Pulse, and I went all-in. Again, the magic was there as I introduced it to friends and family as a casual, fast-paced adventure game. Last year I decided to cobble together HeroQuest using proxy miniatures, hand drawn board, self-made cards, etc. For the past 30 years I have attempted to find the replacement board game dungeon crawling experience, but bounced off Descent, Gloomhaven, Warhammer Quest, Shadows of Brimstone, Massive Darkness, and others. Sadly, I lost my original copy after letting a friend borrow it, when he unexpectedly (to me) moved to Hawaii. I learned to DM on that board game, made custom classes/monsters/spells/magic items, expanded the quests, etc. I had many memories of playing with other kids in my neighborhood who wouldn't touch AD&D, but loved HeroQuest, even to the point that we talked about it 30 years later at a recent class reunion. For me it was equivalent of the Red Box for Basic or the "Lost Mines of Phandelver" for 5e, as there was no good entry to AD&D when I joined the hobby in 1989. The Milton Bradley board game HeroQuest was my introduction to TTRPGs.
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